Star Wars Battlefront XP2 Bespin
I worked as the sole Level Artist responsible for this level.
Due to the short production timeline and the absence of terrain, the role required building the majority of the structural environment from scratch.
I worked closely with lighting, shaders, and design, and one of the main challenges was developing a modular mesh system that supported uncommon rotations while still aligning to a standard grid.
Luckily the level had a freezing chamber I could cool off in when I needed a rest