Star Wars Battlefront 2

I was the sole Level Artist responsible for the Death Star level, handling overall world building, prop dressing, and a significant portion of the environment work. I contributed to lighting and shader work in collaboration with other artists. I created a large number of destruction assets, built the interior of the corvette, and developed a modular pipe system that was later reused across multiple levels. The role involved close cross-disciplinary collaboration and a strong focus on optimization to maintain a stable 60 FPS on PlayStation 4 and Xbox One.